Loop Engine version 2.0 come soon...
I finish this comp a hour ago,there are no great changes from version 1.0 ^_^,but just:
#1.This version could use comp LoadToChain("a.jpg","b.jpg"..) to load the jpg to the chain
#2.User could use the ChainID or LoadToChain at run time, it will take times to make up a loop,so i add a function,call"onLoop" for execute when finishing a loop, and the loop can be overwrite when you use the code LoadToChain or ChainID againt
#3.User could also use the mclinkiID or jpg many times,like ChainID("a1","a1","a2","a1") or LoadToChain("a1.jpg","a1.jpg")
#4.dynamic replace the mc(just for the MC linkid to MC linkid,and they have the same size,i think i will promote it the next version),use rePlace("MC1","MC2") ,the mc which from lib names MC2 will be delete and replace by the mc from lib names MC1,it will return a mc id :MC1
#5.a handlefunction for the PrePlayTo or PlayTo
like :PrePlayTo("MC1",function(){_root.a.play()},the function will execute when the loop mc slide to MC1;
#6.i had replace a example
coming soon ,
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